World 02 · Techfest

Ideas become prototypes.

Every breakthrough begins with a bold idea. Every innovation begins with someone willing to build it. Innoverse Techfest is where curiosity transforms into creation, bringing together passionate minds to innovate, experiment, and solve real-world challenges through technology.

Events · 5 Format · Teams of 3–5 Track · Code, Robotics, Esports & Innovation

The world

Built around building machines.

From robotics and coding to engineering, design, and scientific innovation, Techfest offers hands-on experiences that encourage participants to build, collaborate, and push the boundaries of what's possible.

More than a competition, Techfest is a celebration of innovation. It's where ideas become prototypes, challenges become opportunities, and the innovators of tomorrow take their first step toward creating meaningful impact.

01

Techfest · Coding, Engineering & Electronics

Code Decode

What if you had one mission, one crew, and limited time to pull off the perfect heist? Code Decode takes teams into the world of Money Heist, where they become elite heist crews led by The Professor. Combining coding, engineering, electronics, and logical reasoning, every round presents a new mission that tests technical skills, teamwork, and quick decision-making.

The journey begins with Round 1: The Blueprint, where teams solve a randomly assigned coding problem and present their approach through cross-questioning.

In Round 2: The Intelligence Hunt, teams use an AI-assisted robot to recover hidden mission files by completing engineering, coding, electronics, and teamwork-based challenges.

The final challenge, The Heist, puts everything to the test. Teams must decode encrypted messages, solve binary and logic puzzles, disable a vault alarm circuit, tackle a surprise debugging challenge, and unlock the final vault before time runs out.

The final verdict will be based on technical skills, problem-solving, teamwork, and efficiency.

Teams may contain 3–5 students from Grades IX–XII. Participants are expected to bring their laptops and cell phones.

Teams of 3–5

02

Techfest · Robotics Competition

FRONTIER 1

Can your crew build the machine capable of pulling off the perfect heist? FRONTIER 1 is a two-round robotics competition inspired by Money Heist, where teams take on the role of elite heist crews led by The Professor. Participants must design, build, and operate a robot through mission-based challenges that test technical skills, communication, teamwork, and strategic thinking.

The journey begins with Round 1: The Vault Break-In, where teams compete in a robot race, navigating their robots through obstacles, ramps, barriers, and checkpoints while aiming for the fastest completion time.

The final challenge, Round 2: The Final Heist, puts communication to the test. The driver is blindfolded and must navigate a coordinate-based arena using only verbal instructions from the professor (navigator). Teams must avoid restricted zones, overcome obstacles, and reach the target through precise coordination.

Teams may contain 3–5 students from Grades IX–XII. Participants are required to bring their own working robot and any equipment necessary for its operation.

Teams of 3–5

03

Techfest · Inter-School VALORANT Esports

The Crossfire

Ready to take the competition to the digital battlefield? The Crossfire brings competitive esports to the event through a structured VALORANT tournament, where school teams compete in a high-pressure environment that tests teamwork, communication, strategy, and decision-making.

The tournament begins with 5v5 custom lobbies, following standard competitive rulesets. Teams will progress through group stages and knockout rounds, leading to a best-of-3 grand final to determine the champion.

All matches will follow strict standards of fair play, sportsmanship, and official tournament rulings. Players must provide their verified Riot IDs during registration.

Teams may contain 5 players from Grades VI–XII. Participants are required to have their own VALORANT accounts and provide verified Riot IDs.

Teams of 5

04

Techfest · Crisis Management

Survivor

What happens when a crisis unfolds and there is no perfect solution? Survivor is an immersive crisis-management simulation where teams represent different stakeholder groups and must navigate a rapidly changing situation. With no prior preparation or syllabus required, participants must rely on critical thinking, teamwork, adaptability, and decision-making to manage the crisis.

The journey begins with Phase 1: The Crisis Unfolds, where teams receive a confidential scenario, identify key risks, and develop an immediate stabilization strategy within the given time.

In Phase 2: Escalation & Negotiation, new developments challenge their initial plans. Teams must reassess their strategies, defend their decisions before the judges, and negotiate with opposing stakeholders to reach the most effective outcome.

The final challenge, Phase 3: The Final Investigation, requires teams to analyze the information and evidence gathered throughout the competition, identify the root cause, and present their final conclusions through logical and strategic analysis.

The final verdict will be based on decision-making, adaptability, negotiation, logical reasoning, and strategic thinking.

Teams may contain 3–5 students from Grades IX–XII. No prior preparation or specific syllabus is required. Participants are expected to bring their laptops and cell phones.

Teams of 3–5

05

Techfest · Prototype Exhibition

Science Vault

What if your idea could move beyond the drawing board and become a real solution? The Science Vault is a hands-on prototype exhibition where teams tackle real-world challenges through science, engineering, and innovation. Participants choose a problem from one of six tracks and design, build, and present a working physical prototype to address it.

Teams can choose from Healthcare & Hygiene, Disaster Resilience, Aerospace & Space Exploration, Water Conservation, Sustainable Urban Solutions, or Traffic & Waste Management.

The challenge is prototype-driven: purely digital entries such as apps, software, or websites are not eligible. Software may only be used as a supporting component of a physical prototype.

Teams will present their prototypes directly at their assigned stall through a 10–15 minute spoken presentation, followed by a live Q&A with the judges. No slideshow projectors will be used, making the prototype and the team's explanation the center of the presentation.

The competition also introduces a token economy. Along with 100 marks from the judges, visitors can award voting tokens to teams, with each token adding 5 bonus points to the final score.

Teams may contain 3–5 students from Grades XI–XII. Participants are required to bring their working physical prototype and any materials needed for its demonstration.

Teams of 3–5

Done with the Techfest?

The E-Summit is the other half of Innoverse. Startups, strategies, and pitches.

Enter E-Summit